AoeStats
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Arabia

508828393Analyzed
4v4 RM · 7d ago on Sep 24, 2026· 20m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Varangians · Taiwan
1285
+13
🇦🇷 Teutons · Argentina
1274
+13
🇹🇼 Saxons · Taiwan
1257
+14
🇫🇷 Poles · France
1219
+17
🇳🇨 Byzantines · New Caledonia
1235
-15
🇨🇳 Turks · China
1228
-15
🇨🇳 Huns · China
1211
-14
🇫🇷 Danes · France
1193
-13
Player eAPM Actions Feudal Castle Imperial Opening
83 1,689 9:14 — — ⚔ Archers into Skirms
75 1,522 9:35 — — ⚔ Archer Rush
60 1,224 9:15 — — ⚔ Archer Rush
56 1,140 8:49 — — ⚔ Scout Rush
48 973 9:09 — — ⚔ Skirmisher Rush
32 656 11:32 16:28 — ⛏ Fast Castle
25 517 10:34 15:39 — ⛏ Fast Castle
22 449 10:10 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
5,375 2,892 350 0 8,617 9,100
4,785 2,598 350 0 7,733 9,011
4,030 2,915 250 200 7,395 7,834
3,565 2,638 700 200 7,103 7,827
3,860 2,959 245 0 7,064 7,452
2,350 3,151 1,495 0 6,996 8,016
3,620 2,467 415 0 6,502 7,314
1,875 1,743 865 145 4,628 5,524
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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