AoeStats
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MegaRandom

508826561Analyzed
4v4 RM · 7d ago on Sep 24, 2026· 21m 53s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Varangians · Taiwan
1270
+15
🇦🇷 Danes · Argentina
1258
+16
🇳🇱 Malay · Netherlands
1249
+16
🇹🇼 Saxons · Taiwan
1239
+18
🇻🇳 Aztecs · Vietnam
1278
-17
🇲🇾 Varangians · Malaysia
1250
-16
🇨🇳 Turks · China
1244
-16
🇨🇳 Huns · China
1243
-16
Player eAPM Actions Feudal Castle Imperial Opening
57 1,248 10:25 — — ⚔ Tower Rush
57 1,243 9:50 — — ⚔ Scout Rush
53 1,163 9:07 — — ⚔ Scout Rush
44 963 9:52 — — ⚔ Scout Rush
39 858 12:13 16:41 — ⛏ Fast Castle
37 807 10:12 — — ⚔ Archer Rush
26 572 11:45 19:47 — ⛏ Fish Boom FC
1 26 — — —

Resources

Player Food Wood Gold Stone Spent Collected
5,475 4,295 1,240 0 11,010 11,806
5,175 3,225 150 125 8,675 8,694
4,285 2,870 250 0 7,405 7,942
3,315 2,847 1,090 125 7,377 7,685
3,775 3,274 150 0 7,199 7,980
4,130 2,060 250 100 6,540 7,374
2,100 1,548 100 375 4,123 4,585
200 0 0 0 200 118
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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