AoeStats
← jjbrown85

Lombardia

510207278Analyzed
2v2 RM · 4d ago on Sep 29, 2026· 75m 45s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Saxons · Canada
1029
+17
🇺🇸 Varangians · United States
1026
+17
🇦🇷 Khmer · Argentina
1053
-17
🇦🇷 Danes · Argentina
1052
-17
Player eAPM Actions Feudal Castle Imperial Opening
44 3,347 11:21 15:36 33:35 ⛏ Fast Castle
40 3,004 12:02 16:07 41:07 ⛏ Fast Castle
38 2,913 10:06 23:14 41:44 ⚔ Scout Rush
38 2,856 11:58 16:08 32:59 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
57,515 42,587 23,205 9,580 132,887 160,452
40,470 23,693 17,045 2,275 83,483 90,644
43,295 19,695 14,095 4,750 81,835 94,765
35,595 19,015 11,130 2,180 67,920 72,876
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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