AoeStats
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Arena

509412816Analyzed
4v4 RM · 5d ago on Sep 26, 2026· 77m 7s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Danes · United Kingdom
1898
+13
🇬🇧 Varangians · United Kingdom
1834
+15
🇬🇧 Wei · United Kingdom
1809
+17
🇿🇦 Saxons · South Africa
1779
+18
🇹🇼 Danes · Taiwan
1892
-19
🇹🇼 Wei · Taiwan
1884
-18
🇹🇼 Saxons · Taiwan
1852
-17
🇺🇸 Danes · United States
1663
-9
Player eAPM Actions Feudal Castle Imperial Opening
56 4,302 10:54 14:33 27:23 ⛏ Fast Castle
53 4,100 11:44 15:47 36:49 ⛏ Fast Castle
51 3,913 10:31 14:01 26:34 ⛏ Fast Castle
49 3,813 8:23 18:16 22:55 ◆ FC into Fast Imp
48 3,674 10:34 14:12 27:57 ⛏ Fast Castle
41 3,174 10:27 14:06 27:56 ⛏ Fast Castle
37 2,882 8:21 17:27 21:58 ◆ FC into Fast Imp
28 2,122 9:51 13:59 27:18 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
81,195 53,865 40,595 4,845 180,500 181,642
69,880 57,950 18,950 4,200 150,980 156,058
67,090 46,323 28,310 7,825 149,548 165,582
60,630 53,240 33,520 1,725 149,115 171,486
62,975 42,168 23,950 2,640 131,733 134,748
35,325 46,980 35,015 4,905 122,225 133,251
24,050 54,165 35,585 1,905 115,705 131,126
14,050 11,920 9,930 1,805 37,705 37,695
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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