AoeStats
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Black Forest

509404881Analyzed
4v4 RM · 5d ago on Sep 26, 2026· 47m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Danes · Taiwan
1877
+15
🇹🇼 Varangians · Taiwan
1869
+15
🇹🇼 Saxons · Taiwan
1835
+17
🇺🇸 Danes · United States
1638
+25
🇬🇧 Danes · United Kingdom
1919
-21
🇬🇧 Saxons · United Kingdom
1852
-18
🇬🇧 Britons · United Kingdom
1826
-17
🇿🇦 Bohemians · South Africa
1795
-16
Player eAPM Actions Feudal Castle Imperial Opening
48 2,236 11:17 14:53 28:51 ⛏ Fast Castle
42 1,980 8:31 21:57 33:52 ⛏ Fast Castle
42 1,977 11:03 32:03 44:37 ⚔ Archer Rush
42 1,980 12:03 15:56 29:43 ⛏ Fast Castle
41 1,908 11:48 15:21 33:04 ⛏ Fast Castle
39 1,819 10:41 14:29 27:45 ⛏ Fast Castle
39 1,816 9:11 18:18 33:17 ⛏ Fast Castle
32 1,518 11:04 23:24 31:23 ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
25,120 27,849 12,035 3,145 68,149 70,915
30,275 25,096 11,470 1,200 68,041 70,113
28,045 20,390 15,105 3,565 67,105 79,512
31,430 11,050 13,170 1,460 57,110 58,025
14,150 17,637 8,935 5,415 46,137 49,060
12,200 20,448 9,410 2,675 44,733 47,081
15,265 15,818 10,355 1,595 43,033 49,949
17,755 13,556 5,630 3,405 40,346 41,657
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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