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Lombardia

509394519Analyzed
4v4 RM · 5d ago on Sep 26, 2026· 64m 47s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Franks · United Kingdom
1907
+12
🇬🇧 Spanish · United Kingdom
1837
+15
🇬🇧 Saxons · United Kingdom
1810
+16
🇿🇦 Varangians · South Africa
1777
+18
🇹🇼 Varangians · Taiwan
1894
-17
🇹🇼 Danes · Taiwan
1887
-18
🇹🇼 Saxons · Taiwan
1852
-17
🇹🇼 Britons · Taiwan
1643
-9
Player eAPM Actions Feudal Castle Imperial Opening
66 4,307 10:33 14:29 32:45 ⛏ Fast Castle
62 3,999 9:10 18:37 30:54 ⚔ Scout Rush
57 3,700 11:46 15:45 31:56 ⛏ Fast Castle
52 3,361 8:26 20:08 32:02 ⚔ Scout Rush
51 3,318 10:27 14:54 32:58 ⛏ Fast Castle
39 2,514 8:45 20:01 33:41 ⚔ Scout Rush
38 2,446 10:46 14:36 33:59 ⛏ Fast Castle
33 2,148 8:32 20:35 33:23

Resources

Player Food Wood Gold Stone Spent Collected
54,680 31,616 56,015 1,700 144,011 148,916
19,650 67,837 28,865 8,510 124,862 134,805
65,385 34,198 17,460 6,485 123,528 129,556
43,960 32,135 33,305 3,610 113,010 124,480
45,705 22,408 36,665 5,715 110,493 126,629
35,595 45,444 24,035 5,315 110,389 114,139
37,320 26,586 25,625 7,620 97,151 112,893
26,530 37,830 18,675 6,350 89,385 98,980
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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