AoeStats
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Nomad

509793705Analyzed
4v4 RM · 5d ago on Sep 28, 2026· 49m 37s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Japanese · Mexico
1008
+13
🇲🇽 Spanish · Mexico
945
+15
🇨🇱 Muisca · Chile
857
+19
🇲🇽 Britons · Mexico
821
+21
🇺🇸 Varangians · United States
962
-18
🇺🇸 Saxons · United States
926
-17
🇺🇸 Ethiopians · United States
926
-17
🇨🇴 Danes · Colombia
903
-16
Player eAPM Actions Feudal Castle Imperial Opening
37 1,853 14:12 25:33 44:23 ⚔ Fish Boom into Champis
34 1,700 12:32 21:47 39:46 ⛏ Fish Boom FC
31 1,528 18:06 31:43 48:04 ⚔ Drush into Archers
26 1,269 14:53 21:22 — ⛏ Fish Boom FC
24 1,188 13:12 17:07 35:52 ⛏ Fish Boom FC
19 935 15:50 41:08 — ⚔ Fish Boom into Towers FC
18 909 15:19 28:29 — ⚔ Fish Boom into Scouts into Towers
17 856 17:07 25:07 42:36 ⛏ Fish Boom FC into Galleys into Fire Galleys

Resources

Player Food Wood Gold Stone Spent Collected
21,260 14,567 8,865 5,410 50,102 54,424
18,925 17,191 10,430 990 47,536 52,233
16,660 13,924 10,315 1,870 42,769 44,591
12,045 13,320 9,140 3,650 38,155 51,494
13,695 10,619 6,865 2,135 33,314 35,563
10,540 7,730 3,290 3,030 24,590 25,331
9,060 10,263 3,310 1,715 24,348 25,522
6,590 8,745 1,290 655 17,280 20,008
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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