MegaRandom
509696863Analyzed2v2 RM
·
4d ago on Sep 27, 2026·
68m 32s·
4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Compared against 148,878 analysed team-game players on MegaRandom.
5 ft into the air
B
Feudal Age
11:20
vs 11:14
btm 48%
Castle Age
22:23
vs 20:18
btm 31%
Imperial Age
32:50
vs 37:21
top 17%
eAPM
20
vs 28
btm 28%
First military
16:24
vs 14:32
btm 38%
▲
Fast Imperial Age at 32:50 — faster than 83% of analysed players on MegaRandom
SenorPony
D
Feudal Age
14:14
vs 11:14
btm 8%
Castle Age
23:23
vs 20:18
btm 24%
Imperial Age
45:13
vs 37:21
btm 11%
eAPM
23
vs 28
btm 37%
First military
16:45
vs 14:32
btm 36%
▼
Slow Feudal Age at 14:14 — slower than 92% of analysed players on MegaRandom
▼
Slow Castle Age at 23:23 — slower than 76% of analysed players on MegaRandom
▼
Slow Imperial Age at 45:13 — slower than 89% of analysed players on MegaRandom
Skitles222
D
Feudal Age
16:53
vs 11:14
btm 2%
Castle Age
31:28
vs 20:18
btm 2%
Imperial Age
—
vs 37:21
btm 0%
eAPM
9
vs 28
btm 5%
First military
18:01
vs 14:32
btm 29%
▼
Slow Feudal Age at 16:53 — slower than 98% of analysed players on MegaRandom
▼
Slow Castle Age at 31:28 — slower than 98% of analysed players on MegaRandom
▼
Low eAPM (9) — busier hands win idle time back
▼
Loom never researched — one lost villager costs more
▼
Town centers idle 4:33 of the first 31:28 — keep villagers queued
Dr460n1um-CZ
C
Feudal Age
11:24
vs 11:14
btm 46%
Castle Age
24:30
vs 20:18
btm 17%
Imperial Age
33:57
vs 37:21
top 24%
eAPM
19
vs 28
btm 27%
First military
25:56
vs 14:32
btm 6%
▼
Slow Castle Age at 24:30 — slower than 83% of analysed players on MegaRandom
▲
Fast Imperial Age at 33:57 — faster than 76% of analysed players on MegaRandom
▼
Loom never researched — one lost villager costs more
▼
First military only at 25:56 (Monk) — later than 94% of analysed players on MegaRandom
▲
Town centers almost never idle — 30s across the first 24:30