AoeStats
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MegaRandom

509696863Analyzed
2v2 RM · 3d ago on Sep 27, 2026· 68m 32s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Japanese · Peru
608
+16
🇷🇴 Spanish · Romania
492
+21
🇨🇿 Varangians · Czechia
611
-19
🇨🇿 Vietnamese · Czechia
593
-18
Player eAPM Actions Feudal Castle Imperial Opening
23 1,586 14:14 23:23 45:13 ⛏ Fast Castle
20 1,374 11:20 22:23 32:50 ⛏ Fast Castle
19 1,328 11:24 24:30 33:57 ⛏ Fish Boom FC
9 598 16:53 31:28 — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
22,585 26,565 25,210 4,570 78,930 95,891
34,530 13,790 20,445 3,700 72,465 80,888
23,240 22,326 15,100 6,020 66,686 76,883
7,725 4,065 1,810 650 14,250 17,234
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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