AoeStats
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Oasis

509949626Analyzed
3v3 RM · 2d ago on Sep 28, 2026· 30m 6s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Saxons · Italy
1511
+9
🇬🇧 Britons · United Kingdom
1297
+17
🇮🇹 Varangians · Italy
1220
+20
🇫🇷 Khmer · France
1354
-16
🇧🇩 Maya · Bangladesh
1323
-15
🇦🇷 Varangians · Argentina
1317
-15
Player eAPM Actions Feudal Castle Imperial Opening
64 1,935 9:27 23:12 — ⚔ Archer Rush
51 1,525 10:10 23:25 — ⚔ Scout Rush
47 1,415 9:46 21:13 — ⚔ Archer Rush
37 1,106 9:20 21:49 — ⚔ Archer Rush
35 1,061 10:50 13:56 — ⛏ Fast Castle
32 972 9:45 29:02 — ⚔ M@A into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
11,790 7,516 3,220 300 22,826 25,811
7,135 6,310 4,360 100 17,905 19,625
8,575 6,098 2,805 200 17,678 20,655
7,125 6,955 3,200 300 17,580 19,920
8,540 3,860 3,170 0 15,570 17,330
7,020 3,014 555 0 10,589 12,146
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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