AoeStats
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Lombardia

508962159Analyzed
4v4 RM · 6d ago on Sep 24, 2026· 15m 26s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Hindustanis · Colombia
1653
+8
🇪🇸 Saracens · Spain
1437
+16
🇪🇨 Magyars · Ecuador
1428
+16
🇵🇪 Varangians · Peru
1427
+16
🇪🇸 Danes · Spain
1463
-15
🇨🇳 Mongols · China
1443
-14
🇺🇸 Saxons · United States
1437
-14
🇧🇩 Saracens · Bangladesh
1423
-13
Player eAPM Actions Feudal Castle Imperial Opening
64 984 9:54 13:51 — ⛏ Fast Castle
58 899 9:05 — — ⚔ Scout Rush
51 782 9:17 — — ⚔ Scout Rush
46 713 10:52 14:43 — ⛏ Fast Castle
43 656 9:33 — — ⚔ Scout Rush
43 666 9:51 — — ⚔ Scout Rush
34 526 11:11 14:52 — ⛏ Fast Castle
29 444 9:45 — — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
2,835 1,885 685 55 5,460 5,484
3,030 1,782 250 100 5,162 5,418
2,935 2,146 50 0 5,131 5,227
2,775 1,790 200 200 4,965 4,856
2,530 2,164 50 0 4,744 4,775
2,720 1,780 50 125 4,675 5,141
2,825 1,312 500 0 4,637 5,301
2,585 1,947 50 0 4,582 5,189
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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