AoeStats
← _Orca_

MegaRandom

508959314Analyzed
4v4 RM · 6d ago on Sep 24, 2026· 21m 37s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇩 Saracens · Bangladesh
1406
+17
🇨🇦 Varangians · Canada
1397
+18
🇮🇳 Magyars · India
1378
+18
🇵🇹 Saxons · Portugal
1337
+20
🇺🇸 Portuguese · United States
1650
-27
🇹🇷 Danes · Türkiye
1493
-21
🇱🇧 Mongols · Lebanon
1385
-16
🇺🇸 Tatars · United States
1184
-25
Player eAPM Actions Feudal Castle Imperial Opening
71 1,539 9:27 — — ⚔ M@A into Archers
55 1,182 9:41 — — ⚔ Scout Rush
54 1,159 9:19 — — ⚔ Scout Rush
48 1,048 8:52 — — ⚔ Archer Rush
40 862 10:37 — — ⚔ Scout Rush
35 761 9:40 — — ⚔ Archer Rush
32 690 9:16 — — ⚔ Archers into Skirms
28 597 8:57 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
6,095 3,251 150 0 9,496 9,373
3,500 3,529 1,425 125 8,579 9,207
5,050 3,466 50 0 8,566 9,090
3,570 3,300 1,230 125 8,225 8,542
4,650 3,425 50 0 8,125 8,992
2,925 3,602 1,180 125 7,832 8,057
4,305 3,085 250 125 7,765 7,983
1,585 1,925 995 0 4,505 4,773
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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