AoeStats
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MegaRandom

508541588Analyzed
3v3 RM · 8d ago on Sep 22, 2026· 48m 57s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Celts · Mexico
1377
+18
🇧🇩 Varangians · Bangladesh
1374
+18
🇪🇸 Ethiopians · Spain
1315
+20
🇺🇸 Saxons · United States
1432
-19
🇨🇦 Varangians · Canada
1428
-19
🇺🇸 Danes · United States
1394
-18
Player eAPM Actions Feudal Castle Imperial Opening
38 1,879 13:59 30:19 — ⚔ Drush into Towers into Archers
31 1,501 11:46 23:42 — ⚔ Archer Rush
29 1,424 11:52 26:43 — ⚔ Archers into Skirms
27 1,314 12:50 19:02 44:54 ⛏ Fast Castle
25 1,216 12:19 26:01 40:04 ⚔ Archer Rush
20 996 15:55 42:48 — ⚔ Tower Rush

Resources

Player Food Wood Gold Stone Spent Collected
11,625 11,550 9,450 1,105 33,730 38,827
12,855 12,231 6,580 2,000 33,666 36,914
12,300 12,715 3,520 2,265 30,800 32,954
11,585 13,222 2,720 1,080 28,607 29,824
6,850 11,048 1,810 1,050 20,758 21,594
6,350 6,227 535 825 13,937 13,645
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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