AoeStats
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Black Forest

509364069Analyzed
4v4 RM · 7d ago on Sep 26, 2026· 62m 11s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Khmer · China
831
+13
🇺🇸 Vikings · United States
829
+13
🇨🇦 Varangians · Canada
775
+15
🇯🇵 Saxons · Japan
773
+15
🇬🇧 Turks · United Kingdom
883
-18
🇬🇧 Danes · United Kingdom
849
-18
🇬🇧 Japanese · United Kingdom
655
-10
🇬🇧 Britons · United Kingdom
641
-10
Player eAPM Actions Feudal Castle Imperial Opening
33 2,054 13:37 19:36 35:45 ⛏ Fast Castle
23 1,420 11:44 18:25 32:57 ⛏ Fast Castle
22 1,388 13:15 19:13 29:20 ⛏ Fast Castle
22 1,367 15:26 21:20 34:51 ⛏ Fast Castle
18 1,123 14:44 23:40 35:07 ⛏ Fast Castle
16 1,008 13:41 17:49 31:33 ⛏ Fast Castle
16 987 13:58 21:15 33:34 ⛏ Fast Castle
15 946 11:00 20:30 31:00 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
43,650 18,842 21,085 2,255 85,832 102,874
32,255 20,418 17,850 2,505 73,028 83,103
29,890 16,765 14,265 1,630 62,550 84,943
33,095 11,335 12,780 4,445 61,655 73,000
23,340 13,520 15,910 2,800 55,570 71,134
23,495 11,735 15,240 2,250 52,720 69,016
19,405 15,359 13,310 3,735 51,809 66,899
11,960 12,132 5,650 2,430 32,172 34,694
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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