AoeStats
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Arena

509025718Analyzed
4v4 RM · 5d ago on Sep 25, 2026· 39m 49s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇹 Varangians · Guatemala
1027
+8
🇵🇪 Varangians · Peru
994
+10
🇬🇧 Sicilians · United Kingdom
963
+11
🇬🇹 Saxons · Guatemala
871
+13
🇺🇸 Khmer · United States
887
-12
🇨🇳 Bohemians · China
877
-12
🇲🇽 Danes · Mexico
861
-11
🇹🇼 Danes · Taiwan
745
-7
Player eAPM Actions Feudal Castle Imperial Opening
37 1,475 10:44 14:48 33:18 ⛏ Fast Castle
27 1,078 11:27 15:10 29:30 ⛏ Fast Castle
19 742 10:09 16:34 32:13 ⛏ Fast Castle
16 625 11:39 18:01 31:24 ⛏ Fast Castle
15 581 10:44 16:51 28:12 ⛏ Fast Castle
15 585 12:38 17:13 — ⛏ Fast Castle
14 573 10:38 18:11 34:41 ⛏ Fast Castle
11 443 11:20 15:37 33:23 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,860 22,690 6,685 1,050 48,285 57,022
19,035 12,880 6,760 1,975 40,650 54,217
18,390 9,445 8,745 2,250 38,830 43,354
19,940 9,970 5,220 2,200 37,330 43,079
9,460 9,420 3,020 1,595 23,495 24,006
9,425 6,940 1,335 1,850 19,550 25,441
8,440 7,845 1,995 325 18,605 22,196
8,590 4,215 2,205 1,600 16,610 19,149
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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