AoeStats
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Nomad

509114926Analyzed
4v4 RM · 6d ago on Sep 25, 2026· 52m 12s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Franks · Canada
1427
+12
🇺🇸 Danes · United States
1360
+14
🇬🇧 Saxons · United Kingdom
1344
+15
🇺🇸 Varangians · United States
1317
+16
🇹🇼 Persians · Taiwan
1383
-18
🇹🇼 Malians · Taiwan
1304
-13
🇦🇺 Franks · Australia
1302
-13
🇹🇼 Sicilians · Taiwan
1296
-13
Player eAPM Actions Feudal Castle Imperial Opening
47 2,435 14:28 18:27 45:48 ⛏ Fish Boom FC
47 2,472 11:40 17:58 36:50 ⛏ Fish Boom FC
33 1,704 13:05 16:53 40:17 ⛏ Fish Boom FC
33 1,699 15:24 19:14 41:10 ⛏ Fish Boom FC
32 1,665 13:20 18:39 49:27 ⚔ Fish Boom FC into Scouts
31 1,633 15:11 18:51 — ⛏ Fish Boom FC
31 1,627 16:07 22:18 42:28 ⛏ Fish Boom FC
27 1,397 14:31 20:10 36:50 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
30,505 19,643 14,310 5,600 70,058 73,006
19,045 24,010 14,540 1,910 59,505 65,713
23,830 18,081 11,670 2,840 56,421 59,320
22,080 12,910 9,810 3,105 47,905 55,714
20,890 14,323 8,595 3,300 47,108 50,454
13,570 16,475 9,585 5,510 45,140 48,660
16,105 15,340 7,650 2,450 41,545 43,810
11,920 10,558 2,950 1,860 27,288 31,064
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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