AoeStats
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Black Forest

508921362Analyzed
4v4 RM · 7d ago on Sep 24, 2026· 46m 48s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1342
+14
🇺🇸 Bohemians · United States
1316
+15
🇺🇸 Varangians · United States
1286
+16
🇵🇪 Italians · Peru
1280
+17
🇧🇷 Persians · Brazil
1338
-17
🇨🇭 Celts · Switzerland
1324
-17
🇧🇦 Danes · Bosnia & Herzegovina
1266
-14
🇧🇦 Saxons · Bosnia & Herzegovina
1266
-14
Player eAPM Actions Feudal Castle Imperial Opening
47 2,207 12:44 16:24 31:58 ⛏ Fast Castle
36 1,698 12:42 19:17 35:03 ⛏ Fish Boom FC
31 1,457 11:05 16:43 27:29 ⛏ Fish Boom FC
28 1,319 10:11 15:22 29:08 ⛏ Fish Boom FC
27 1,274 11:41 16:06 30:25 ⛏ Fish Boom FC
25 1,149 13:35 17:22 29:49 ⛏ Fish Boom FC
22 1,011 14:23 21:22 30:54 ⛏ Fish Boom FC
21 976 11:50 16:16 29:11 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
16,475 26,419 22,200 1,770 66,864 75,122
17,800 29,465 16,025 2,800 66,090 82,330
20,980 24,940 15,315 1,700 62,935 79,878
26,360 20,860 13,510 850 61,580 75,424
20,080 22,352 10,920 1,905 55,257 67,560
13,025 25,590 12,205 2,150 52,970 62,831
20,010 17,911 10,945 3,135 52,001 59,044
19,665 19,980 9,830 1,405 50,880 56,786
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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