AoeStats
← Jazzmushroom

MegaRandom

508873156Analyzed
4v4 RM · 7d ago on Sep 24, 2026· 53m 53s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Bohemians · Netherlands
1282
+15
🇵🇱 Magyars · Poland
1270
+16
🇵🇱 Varangians · Poland
1215
+18
🇩🇪 Hindustanis · Germany
1200
+19
🇦🇷 Spanish · Argentina
1293
-18
🇺🇸 Saxons · United States
1286
-18
🇦🇷 Danes · Argentina
1269
-17
🇨🇳 Jurchens · China
1211
-15
Player eAPM Actions Feudal Castle Imperial Opening
86 4,652 10:30 22:59 43:32 ⚔ Archer Rush
47 2,513 11:56 16:26 39:25 ⛏ Fast Castle
40 2,162 11:33 16:10 32:19 ⛏ Fast Castle
33 1,796 10:46 16:21 38:53 ⛏ Fast Castle
27 1,447 11:46 16:57 38:12 ⛏ Fast Castle
24 1,277 11:08 17:13 36:38 ⛏ Fast Castle
23 1,222 11:42 16:17 40:56 ⛏ Fast Castle
19 999 11:13 14:59 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,590 24,409 18,090 3,180 74,269 88,000
30,490 13,441 22,120 6,800 72,851 76,040
35,380 11,379 23,015 930 70,704 71,543
13,925 25,185 20,395 2,800 62,305 69,679
14,325 16,851 11,870 5,925 48,971 56,376
22,120 11,029 13,260 1,475 47,884 53,246
12,200 13,402 7,040 1,600 34,242 38,931
9,630 6,126 2,915 220 18,891 20,230
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.