AoeStats
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Black Forest

508802749Analyzed
4v4 RM · 7d ago on Sep 24, 2026· 45m 49s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Varangians · United States
1412
+15
🇨🇳 Britons · China
1362
+17
🇨🇦 Spanish · Canada
1324
+18
🇹🇼 Mongols · Taiwan
1322
+19
🇺🇸 Saxons · United States
1488
-22
🇦🇺 Lithuanians · Australia
1395
-18
🇺🇸 Varangians · United States
1330
-15
🇺🇸 Danes · United States
1313
-14
Player eAPM Actions Feudal Castle Imperial Opening
64 2,939 13:47 17:56 38:59 ⛏ Fast Castle
53 2,440 11:29 16:59 33:57 ⚔ FC into Archers
51 2,317 10:39 14:46 32:53 ⛏ Fast Castle
40 1,840 11:37 17:02 33:04 ⛏ Fast Castle
32 1,486 10:19 15:02 30:11 ⛏ Fast Castle
31 1,406 13:22 17:57 22:25 ◆ FC into Fast Imp
29 1,322 10:10 25:30 29:55 ⚔ M@A into Towers into Fast Imp
20 902 13:35 18:26 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,145 13,540 14,820 1,600 64,105 76,775
23,760 17,765 10,505 3,000 55,030 82,594
22,200 15,790 12,360 2,965 53,315 60,594
25,295 9,617 10,520 3,015 48,447 58,232
17,105 17,020 8,730 2,450 45,305 46,743
16,525 7,565 6,970 2,400 33,460 36,118
12,700 12,347 2,180 2,825 30,052 31,498
4,025 4,163 2,030 150 10,368 15,217
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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