AoeStats
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Arena

508734918Analyzed
4v4 RM · 8d ago on Sep 23, 2026· 40m 51s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Khmer · France
1427
+13
🇮🇪 Huns · Ireland
1331
+16
🇦🇷 Danes · Argentina
1298
+18
🇨🇦 Saxons · Canada
1208
+21
🇳🇱 Mongols · Netherlands
1391
-19
🇩🇪 Danes · Germany
1336
-17
🇧🇩 Turks · Bangladesh
1321
-16
🇺🇸 Varangians · United States
1308
-16
Player eAPM Actions Feudal Castle Imperial Opening
45 1,842 10:56 15:37 31:14 ⛏ Fast Castle
40 1,616 12:21 16:46 35:43 ⛏ Fast Castle
31 1,284 9:30 12:47 28:44 ⛏ Fast Castle
30 1,226 10:22 14:12 32:20 ⛏ Fast Castle
27 1,084 11:50 16:08 31:44 ⛏ Fast Castle
26 1,061 10:40 14:58 29:23 ⛏ Fast Castle
22 917 9:49 14:02 28:00 ⛏ Fast Castle
22 897 11:05 15:40 32:57 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,150 16,295 13,095 1,080 58,620 65,592
25,055 14,665 11,300 1,030 52,050 60,444
20,825 13,585 9,950 2,150 46,510 55,030
17,700 15,605 9,585 3,550 46,440 51,841
18,125 11,830 7,575 1,935 39,465 49,224
17,720 11,320 7,955 950 37,945 41,977
18,905 10,499 8,275 200 37,879 38,272
16,210 12,660 6,925 1,910 37,705 47,519
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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