AoeStats
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Nomad

510343125Analyzed
4v4 RM · 16h ago on Sep 30, 2026· 25m 42s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Vietnamese · China
1376
+10
🇨🇳 Mongols · China
1338
+12
🇨🇳 Varangians · China
1233
+16
🇨🇳 Danes · China
1002
+26
🇫🇷 Persians · France
1286
-18
🇹🇼 Mongols · Taiwan
1241
-16
🇷🇴 Vietnamese · Romania
1227
-16
🇩🇪 Saxons · Germany
1186
-14
Player eAPM Actions Feudal Castle Imperial Opening
43 1,107 13:30 17:07 — ⛏ Fish Boom FC into Fire Galleys
38 968 12:34 22:37 — ◆ Fire Galleys FC
27 685 15:22 23:57 — ⚔ Fish Boom into Galleys FC into Towers
26 681 14:40 18:38 — ⛏ Fish Boom FC
25 652 13:37 18:55 — ⛏ Fish Boom FC
20 521 16:02 25:19 — ⚔ Fish Boom into Archers
20 508 14:28 21:50 — ⛏ Fish Boom FC
19 497 13:35 17:02 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
5,125 5,218 2,015 850 13,208 13,787
4,950 5,560 1,605 100 12,215 12,607
4,985 4,340 1,730 100 11,155 11,526
3,975 5,430 1,040 450 10,895 11,857
4,225 4,148 1,510 855 10,738 11,457
4,225 4,725 250 400 9,600 10,543
4,940 3,680 530 335 9,485 10,952
3,050 4,650 995 100 8,795 8,976
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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