AoeStats
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Arena

508723725Analyzed
4v4 RM · 9d ago on Sep 23, 2026· 51m 40s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Danes · Germany
1126
+13
🇬🇧 Persians · United Kingdom
1111
+14
🇬🇧 Varangians · United Kingdom
1093
+15
🇯🇵 Georgians · Japan
1089
+15
🇩🇪 Saxons · Germany
1100
-15
🇩🇪 Turks · Germany
1096
-16
🇩🇪 Persians · Germany
1059
-14
🇩🇪 Teutons · Germany
1018
-12
Player eAPM Actions Feudal Castle Imperial Opening
51 2,627 11:36 15:27 36:58 ⛏ Fast Castle
28 1,431 10:51 15:05 32:49 ⛏ Fast Castle
28 1,441 10:22 14:13 27:31 ⛏ Fast Castle
27 1,382 11:52 15:55 29:30 ⛏ Fast Castle
25 1,282 11:16 14:59 40:33 ⛏ Fast Castle
22 1,151 10:53 14:50 30:43 ⛏ Fast Castle
20 1,046 11:32 16:42 35:56 ⛏ Fast Castle
17 884 10:32 14:14 32:25 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,000 14,995 20,670 6,365 73,030 84,183
33,910 15,660 16,680 1,150 67,400 92,124
33,560 10,245 18,350 3,060 65,215 68,672
27,025 16,560 14,160 1,500 59,245 66,589
29,365 16,525 9,620 3,030 58,540 80,696
23,380 11,185 17,275 950 52,790 65,265
14,140 15,126 7,725 1,510 38,501 44,748
14,640 9,460 5,425 2,670 32,195 38,926
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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