AoeStats
← 体制少妇白洁

Arena

508639941Analyzed
4v4 RM · 8d ago on Sep 23, 2026· 108m 38s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Varangians · China
1528
+12
🇭🇰 Saxons · Hong Kong SAR China
1503
+13
🇨🇳 Danes · China
1383
+18
🇩🇪 Danes · Germany
1477
-17
🇩🇪 Saxons · Germany
1433
-16
🇪🇸 Mongols · Spain
1425
-15
🇧🇪 Vikings · Belgium
1411
-15
Player eAPM Actions Feudal Castle Imperial Opening
53 5,728 10:59 14:55 28:39 ⚔ FC into Scouts
53 5,776 10:27 14:09 33:50 ⛏ Fast Castle
46 4,952 10:43 14:31 27:25 ⛏ Fast Castle
39 4,271 8:27 13:41 38:43 ⛏ Fast Castle
39 4,212 10:34 14:10 29:52 ⛏ Fast Castle
33 3,613 10:24 14:52 28:25 ⛏ Fast Castle
26 2,805 10:43 15:12 29:17 ⛏ Fast Castle
21 2,270 10:22 15:06 29:22 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
97,535 119,386 34,520 4,765 256,206 261,496
59,950 118,935 71,725 5,150 255,760 271,070
157,465 47,805 43,280 5,315 253,865 261,449
93,105 102,465 49,670 5,795 251,035 264,484
86,630 73,600 72,655 4,260 237,145 253,907
71,695 53,318 43,030 6,100 174,143 219,876
80,055 47,282 32,740 1,900 161,977 165,451
27,665 49,180 21,675 3,015 101,535 108,892
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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