AoeStats
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Nomad

509578657Analyzed
4v4 RM · 5d ago on Sep 27, 2026· 29m 50s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Danes · Italy
1875
+17
🇻🇳 Saxons · Vietnam
1848
+18
🇨🇳 Persians · China
1815
+20
🇻🇳 Britons · Vietnam
1754
+23
🇹🇼 Tupi · Taiwan
1960
-21
🇹🇼 Saxons · Taiwan
1882
-19
🇹🇼 Varangians · Taiwan
1880
-19
🇹🇼 Bengalis · Taiwan
1878
-19
Player eAPM Actions Feudal Castle Imperial Opening
50 1,483 12:22 16:47 — ⚔ Fish Boom FC into Scouts
44 1,305 12:40 — — ⚔ Fish Boom into Archers
43 1,273 13:14 16:48 — ⛏ Fish Boom FC
41 1,227 14:14 27:49 — ⚔ Fish Boom into Towers FC
41 1,213 14:28 20:28 — ⛏ Fish Boom FC
37 1,089 12:16 23:04 — ⛏ Fish Boom into Galleys FC
36 1,079 13:24 17:08 — ⚔ Fish Boom FC into Archers
26 782 10:57 26:16 — ⚔ Fish Boom into Towers into Skirms into Archers into Fire Galleys

Resources

Player Food Wood Gold Stone Spent Collected
10,420 8,888 2,540 960 22,808 23,606
7,875 8,860 2,845 200 19,780 20,223
6,350 9,385 2,645 1,080 19,460 19,448
5,875 7,273 1,595 1,475 16,218 17,550
4,540 6,369 940 305 12,154 12,115
3,675 5,243 1,480 1,050 11,448 10,946
4,975 4,124 470 1,770 11,339 11,057
2,725 4,116 880 430 8,151 8,287
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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