AoeStats
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Arena

509193068Analyzed
3v3 RM · 6d ago on Sep 25, 2026· 33m 12s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Spanish · Argentina
1389
+11
🇦🇷 Armenians · Argentina
1355
+12
🇦🇷 Cumans · Argentina
1347
+13
🇩🇪 Varangians · Germany
1292
-13
🇩🇪 Danes · Germany
1283
-12
🇩🇪 Saxons · Germany
1254
-11
Player eAPM Actions Feudal Castle Imperial Opening
55 1,837 11:05 14:47 30:17 ⛏ Fast Castle
34 1,139 8:50 27:21 — ⛏ Fast Castle
26 849 9:59 24:12 —
23 768 10:22 15:31 — ⛏ Fast Castle
23 770 12:08 22:25 — ⛏ Fast Castle
19 641 10:59 14:51 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,470 10,715 2,920 850 26,955 28,165
11,010 4,998 2,830 100 18,938 21,131
9,200 4,070 4,135 1,300 18,705 21,096
8,545 5,990 2,300 1,390 18,225 20,291
4,600 4,570 835 975 10,980 11,452
4,700 2,674 250 210 7,834 8,996
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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