AoeStats
← DrMapp3000

Arabia

509715016Analyzed
2v2 RM · 5d ago on Sep 27, 2026· 82m 47s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Saxons · United States
451
+21
🇺🇸 Danes · United States
433
+21
🇦🇷 Inca · Argentina
603
-29
🇺🇸 Varangians · United States
514
-19
Player eAPM Actions Feudal Castle Imperial Opening
40 3,308 10:02 23:46 40:13 ⛏ Fast Castle
36 2,980 12:53 26:10 42:47 ⛏ Fast Castle
30 2,453 14:20 27:09 35:59 ⚔ Champis into Skirms
9 748 13:06 22:22 29:19 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
42,780 40,880 20,580 4,795 109,035 123,618
25,650 47,995 21,655 3,215 98,515 107,288
48,420 26,260 19,600 3,500 97,780 117,108
26,185 44,043 15,460 6,070 91,758 97,177
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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