AoeStats
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MegaRandom

508797793Analyzed
3v3 RM · 10d ago on Sep 24, 2026· 32m 50s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Byzantines · Brazil
700
+7
🇪🇸 Franks · Spain
418
+17
🇲🇽 Bohemians · Mexico
416
+16
🇺🇸 Saxons · United States
468
-14
🇺🇸 Danes · United States
463
-14
🇺🇸 Varangians · United States
425
-12
Player eAPM Actions Feudal Castle Imperial Opening
29 956 12:30 26:51 — ⛏ Fish Boom
27 897 10:16 — — ⛏ Fish Boom
26 863 11:18 — — ⛏ Fish Boom
12 385 13:30 25:10 31:56 ⚔ Drush into Scouts
11 362 14:45 31:44 — ⚔ Fish Boom into Towers into Archers
9 301 10:05 31:54 —

Resources

Player Food Wood Gold Stone Spent Collected
4,025 12,170 570 1,610 18,375 20,050
4,175 12,121 440 235 16,971 18,410
4,750 9,545 515 565 15,375 17,018
5,200 6,300 990 860 13,350 17,284
6,615 3,085 2,835 650 13,185 15,120
3,550 3,025 290 1,265 8,130 10,677
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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