AoeStats
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Nomad

510544522Analyzed
3v3 RM · 17h ago on Oct 1, 2026· 40m 47s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇪 Saxons · United Arab Emirates
1532
+15
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1507
+16
🇦🇪 Huns · United Arab Emirates
1498
+18
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1546
-17
🇭🇰 Teutons · Hong Kong SAR China
1508
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🇦🇹 Wu · Austria
1501
-16
Player eAPM Actions Feudal Castle Imperial Opening
41 1,659 12:51 21:00 36:35 ⛏ Fish Boom FC
40 1,619 13:36 22:05 — ⛏ Fish Boom FC
39 1,583 13:37 17:43 30:47 ⛏ Fish Boom FC
33 1,344 11:58 19:40 38:09 ⛏ Fish Boom into Fire Galleys FC
32 1,318 12:01 19:40 — ⛏ Fish Boom into Fire Galleys FC
28 1,153 12:51 16:45 37:26 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
18,590 15,821 7,985 1,355 43,751 45,258
13,650 13,253 6,735 1,835 35,473 38,284
13,120 10,650 4,820 2,700 31,290 34,011
12,645 6,650 6,390 1,400 27,085 27,535
6,025 9,276 3,400 1,780 20,481 22,418
7,520 7,408 2,260 1,250 18,438 18,930
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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