AoeStats
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Lombardia

510058971Analyzed
4v4 RM · 4d ago on Sep 29, 2026· 39m 52s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Varangians · China
1463
+7
🇨🇳 Varangians · China
1225
+15
🇨🇳 Huns · China
1119
+20
🇨🇳 Franks · China
1072
+52
🇭🇰 Saxons · Hong Kong SAR China
1222
-16
🇭🇰 Danes · Hong Kong SAR China
1222
-16
🇭🇰 Persians · Hong Kong SAR China
1208
-16
🇨🇭 Tatars · Switzerland
1188
-15
Player eAPM Actions Feudal Castle Imperial Opening
47 1,866 12:04 15:41 28:25 ⛏ Fast Castle
42 1,663 10:28 14:31 27:35 ⛏ Fast Castle
37 1,456 10:48 14:52 29:36 ⛏ Fast Castle
32 1,286 11:22 15:56 31:15 ⛏ Fast Castle
30 1,201 11:00 14:37 30:13 ⛏ Fast Castle
27 1,086 12:08 16:18 31:36 ⛏ Fast Castle
26 1,044 9:35 18:33 33:00 ⛏ Fast Castle
25 1,006 11:43 17:54 34:29 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,290 12,978 12,980 1,665 55,913 60,646
25,895 13,145 14,295 1,450 54,785 61,557
24,535 10,840 13,540 4,345 53,260 61,703
27,960 9,589 12,390 1,395 51,334 60,060
21,035 9,073 12,845 3,000 45,953 50,716
12,100 14,287 6,845 1,905 35,137 41,882
15,700 11,374 6,350 1,155 34,579 37,908
12,255 9,875 7,495 850 30,475 35,871
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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