AoeStats
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Arena

509438499Analyzed
3v3 RM · 5d ago on Sep 26, 2026· 40m 59s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Burgundians · Türkiye
1414
+10
1298
+14
🇹🇷 Bohemians · Türkiye
1252
+16
🇺🇸 Saxons · United States
1286
-14
🇺🇸 Danes · United States
1272
-14
🇺🇸 Varangians · United States
1219
-12
Player eAPM Actions Feudal Castle Imperial Opening
41 1,682 10:33 14:52 30:29 ⛏ Fast Castle
39 1,589 11:24 15:22 30:00 ⛏ Fast Castle
37 1,525 11:35 15:10 30:26 ⚔ FC into Scouts
36 1,470 10:30 14:52 28:33 ⚔ Scouts FC
29 1,201 11:54 15:24 38:59 ⛏ Fast Castle
24 999 10:26 14:39 29:38 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,790 20,845 14,450 2,350 55,435 62,962
23,350 14,275 10,970 1,050 49,645 54,257
19,855 18,170 8,115 1,700 47,840 52,777
16,420 15,860 8,355 2,770 43,405 45,585
20,715 11,635 8,185 850 41,385 48,782
11,975 12,277 3,025 2,150 29,427 31,443
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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