AoeStats
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Lombardia

508904901Analyzed
4v4 RM · 6d ago on Sep 24, 2026· 83m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1287
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1212
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1273
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1248
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Player eAPM Actions Feudal Castle Imperial Opening
57 4,783 11:32 18:05 30:28 ⛏ Fast Castle
47 3,960 12:23 17:12 32:57 ⛏ Fast Castle
45 3,790 11:23 20:32 41:11
35 2,957 10:42 19:41 35:24
35 2,948 8:28 19:42 37:29 ⚔ Scout Rush
30 2,495 11:38 15:33 38:38 ⛏ Fast Castle
26 2,156 10:51 15:58 32:23 ⛏ Fast Castle
20 1,713 10:02 15:33 31:37 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
106,855 54,104 43,825 3,085 207,869 214,020
72,835 38,691 38,625 3,090 153,241 171,900
59,230 54,396 29,595 5,570 148,791 184,546
62,895 54,661 19,185 5,410 142,151 151,853
68,045 27,841 42,915 3,205 142,006 149,560
65,040 17,826 26,270 6,050 115,186 132,691
49,040 25,940 33,115 4,705 112,800 114,855
23,650 14,253 14,575 1,830 54,308 77,938
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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