AoeStats
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Lombardia

508677549Analyzed
3v3 RM · 7d ago on Sep 23, 2026· 59m 17s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Sicilians · France
1256
+15
🇫🇷 Varangians · France
1217
+17
🇫🇷 Saxons · France
1174
+19
🇹🇼 Byzantines · Taiwan
1264
-18
🇮🇳 Danes · India
1228
-17
🇧🇷 Malians · Brazil
1211
-16
Player eAPM Actions Feudal Castle Imperial Opening
38 2,282 11:24 15:43 35:51 ⛏ Fast Castle
33 1,938 10:17 16:32 35:21 ⛏ Fast Castle
31 1,809 10:54 19:05 34:28 ⛏ Fast Castle
31 1,835 10:33 17:45 37:08 ⛏ Fast Castle
29 1,715 10:02 15:45 36:44 ⛏ Fast Castle
24 1,440 11:32 15:58 33:48 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,365 25,758 23,580 4,200 89,903 92,921
40,425 20,924 20,095 3,370 84,814 94,361
44,395 17,272 16,345 3,450 81,462 86,555
34,950 12,665 23,000 1,930 72,545 72,999
38,115 20,252 10,100 2,610 71,077 75,858
24,685 23,430 16,830 3,165 68,110 83,641
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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