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African Clearing

510396350Analyzed
4v4 RM · 1d ago on Sep 30, 2026· 59m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Saxons · Germany
1238
+14
🇵🇱 Danes · Poland
1237
+14
🇹🇷 Varangians · Türkiye
1217
+15
🇩🇪 Franks · Germany
1201
+16
🇬🇧 Byzantines · United Kingdom
1273
-17
🇦🇷 Mongols · Argentina
1205
-15
🇺🇸 Jurchens · United States
1204
-15
🇫🇷 Franks · France
1127
-12
Player eAPM Actions Feudal Castle Imperial Opening
78 4,578 12:53 19:34 35:52 ⚔ Drush FC
38 2,217 14:16 23:06 — ⚔ FC into Skirms
30 1,780 14:30 18:03 43:12 ⛏ Fast Castle
27 1,622 13:39 24:31 52:03 ⚔ Fish Boom into Scouts into Skirms
27 1,621 15:39 21:15 47:36 ⚔ Towers FC
25 1,466 13:06 16:41 — ⛏ Fast Castle
22 1,283 12:48 18:05 — ⛏ Fast Castle
14 802 15:13 20:13 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
31,290 30,333 14,420 4,150 80,193 97,077
37,975 15,398 13,285 2,905 69,563 73,836
26,320 16,521 14,215 3,150 60,206 62,036
27,620 18,025 6,300 1,000 52,945 54,984
21,470 18,790 8,315 1,725 50,300 53,344
9,075 14,590 8,795 950 33,410 34,432
8,640 7,435 2,270 3,090 21,435 21,715
9,910 5,805 1,295 400 17,410 20,958
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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