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Lombardia

508710961Analyzed
4v4 RM · 9d ago on Sep 23, 2026· 45m 13s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Spanish · France
1518
+18
🇭🇰 Saxons · Hong Kong SAR China
1503
+18
🇨🇳 Mongols · China
1462
+20
🇨🇳 Franks · China
1458
+20
🇭🇺 Danes · Hungary
1716
-26
🇭🇺 Varangians · Hungary
1628
-22
🇭🇺 Franks · Hungary
1544
-19
🇭🇺 Saxons · Hungary
1310
-26
Player eAPM Actions Feudal Castle Imperial Opening
69 3,138 10:50 14:54 33:17 ⛏ Fast Castle
58 2,602 10:14 14:40 39:24 ⛏ Fast Castle
56 2,531 9:08 20:31 34:36 ⚔ Scout Rush
53 2,393 11:03 14:34 38:29 ⛏ Fast Castle
38 1,709 12:29 16:23 35:29 ⛏ Fast Castle
35 1,584 10:51 15:12 32:30 ⛏ Fast Castle
33 1,502 10:37 14:30 29:28 ⛏ Fast Castle
33 1,498 10:26 25:23 43:27 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
18,850 24,895 16,805 5,925 66,475 73,762
26,550 13,550 16,045 2,285 58,430 63,295
14,310 22,659 15,785 1,720 54,474 59,856
16,870 16,200 9,630 4,470 47,170 54,489
16,585 16,856 5,730 1,755 40,926 44,547
17,140 6,802 6,880 2,175 32,997 34,007
16,525 6,055 7,890 1,950 32,420 33,098
14,275 6,929 4,445 1,110 26,759 29,478
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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