AoeStats
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MegaRandom

509543035Analyzed
4v4 RM · 5d ago on Sep 27, 2026· 2m 11s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Britons · Argentina
990
+17
🇨🇦 Spanish · Canada
973
+17
🇬🇹 Danes · Guatemala
947
+18
🇷🇴 Byzantines · Romania
939
+19
🇦🇺 Bohemians · Australia
1049
-19
🇩🇪 Saxons · Germany
1024
-19
🇹🇼 Varangians · Taiwan
1012
-18
🇹🇼 Wei · Taiwan
926
-15
Player eAPM Actions Feudal Castle Imperial Opening
61 134 — — —
44 97 — — —
42 91 — — —
42 92 — — —
38 82 — — —
35 76 — — —
20 44 — — —
7 15 — — —

Resources

Player Food Wood Gold Stone Spent Collected
350 100 0 0 450 185
200 100 50 0 350 84
300 50 0 0 350 243
300 25 0 0 325 349
150 0 0 0 150 195
50 75 0 0 125 84
100 0 0 0 100 195
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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