AoeStats
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MegaRandom

509070296Analyzed
4v4 RM · 6d ago on Sep 25, 2026· 43m 40s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Varangians · Netherlands
1089
+13
1071
+14
🇨🇳 Lithuanians · China
980
+18
🇨🇳 Portuguese · China
971
+18
🇹🇼 Danes · Taiwan
1061
-17
🇩🇪 Saxons · Germany
1041
-17
🇹🇼 Mongols · Taiwan
1004
-15
🇹🇼 Japanese · Taiwan
990
-14
Player eAPM Actions Feudal Castle Imperial Opening
31 1,345 10:38 15:46 — ⚔ FC into Scouts
30 1,322 11:14 19:26 34:49 ⛏ Fast Castle
30 1,307 10:39 14:58 36:52 ⛏ Fast Castle
24 1,068 10:39 16:29 30:52 ⛏ Fast Castle
19 820 10:52 21:37 — ⛏ Fast Castle
17 736 13:17 22:35 40:30 ⚔ Archer Rush
15 666 12:00 22:41 35:59 ⛏ Fish Boom FC
12 544 12:21 19:43 27:49 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
18,345 15,887 7,845 2,370 44,447 48,892
18,795 10,721 9,150 4,275 42,941 52,561
15,290 13,441 7,650 2,800 39,181 44,018
11,375 10,335 6,195 2,350 30,255 39,220
9,765 9,995 6,735 1,600 28,095 32,345
11,220 10,526 2,535 750 25,031 30,714
8,175 6,545 4,475 2,535 21,730 31,285
6,440 5,570 860 965 13,835 18,414
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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