AoeStats
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MegaRandom

508917503Analyzed
4v4 RM · 7d ago on Sep 24, 2026· 49m 57s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Teutons · Mexico
1066
+14
🇨🇳 Koreans · China
1049
+15
🇩🇪 Saxons · Germany
1041
+15
🇫🇷 Mongols · France
1028
+16
🇹🇼 Danes · Taiwan
1098
-17
🇹🇼 Varangians · Taiwan
1017
-15
🇹🇼 Maya · Taiwan
994
-14
🇹🇼 Varangians · Taiwan
992
-14
Player eAPM Actions Feudal Castle Imperial Opening
61 3,072 9:30 21:25 36:38 ⚔ Scout Rush
28 1,384 10:28 15:17 44:07 ⛏ Fast Castle
27 1,359 11:01 16:02 30:41 ⛏ Fast Castle
23 1,150 10:46 17:28 —
22 1,111 10:25 16:44 — ⛏ Fast Castle
21 1,053 12:42 24:34 40:32 ⚔ Scout Rush
20 987 12:12 16:26 — ⛏ Fast Castle
11 552 11:50 18:11 34:02 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,750 20,252 11,005 8,700 78,707 87,081
13,550 32,828 12,495 4,600 63,473 75,809
19,145 18,879 12,435 3,080 53,539 75,346
21,875 8,902 9,710 3,880 44,367 47,550
15,840 16,464 8,370 2,350 43,024 54,495
9,790 14,280 5,595 2,155 31,820 34,305
17,790 5,766 6,850 1,400 31,806 32,324
10,325 10,815 4,325 1,580 27,045 30,302
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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