AoeStats
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MegaRandom

508799794Analyzed
4v4 RM · 8d ago on Sep 24, 2026· 4m 57s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Varangians · Brazil
1135
+14
🇦🇷 Lithuanians · Argentina
1134
+14
🇦🇷 Mongols · Argentina
1086
+16
🇦🇷 Celts · Argentina
1076
+18
1139
-17
🇦🇷 Khmer · Argentina
1127
-16
🇩🇪 Danes · Germany
1074
-15
🇨🇦 Saxons · Canada
1048
-14
Player eAPM Actions Feudal Castle Imperial Opening
31 156 — — —
31 155 — — —
29 143 — — —
25 123 — — —
23 113 — — —
21 106 — — —
20 98 — — —
15 73 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,150 275 50 0 1,475 1,086
1,250 175 50 0 1,475 1,178
1,050 125 0 0 1,175 1,113
750 175 0 0 925 985
750 150 0 0 900 475
400 125 50 0 575 607
250 150 50 0 450 181
250 150 0 0 400 378
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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