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Arabia

508638447Analyzed
4v4 RM · 9d ago on Sep 23, 2026· 42m 47s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Danes · China
1138
+14
🇸🇪 Saxons · Sweden
1130
+14
🇲🇦 Hindustanis · Morocco
1033
+18
1026
+18
🇨🇳 Hindustanis · China
1117
-17
🇯🇵 Mongols · Japan
1086
-16
🇩🇪 Varangians · Germany
1076
-16
1047
-15
Player eAPM Actions Feudal Castle Imperial Opening
41 1,735 11:13 19:18 29:38 ⛏ Fast Castle
38 1,620 8:58 19:31 32:48 ⛏ Fast Castle
34 1,458 12:04 19:36 38:56
31 1,328 9:30 17:52 37:40 ⛏ Fast Castle
28 1,184 8:42 22:57 34:01 ⚔ Archer Rush
24 1,018 12:12 16:17 30:23 ⛏ Fast Castle
19 796 8:39 18:01 — ⛏ Fast Castle
15 631 14:20 22:40 34:31

Resources

Player Food Wood Gold Stone Spent Collected
21,205 14,788 9,775 2,250 48,018 52,485
21,280 15,536 7,615 2,150 46,581 48,230
20,410 13,346 10,085 1,700 45,541 49,756
20,530 10,643 10,065 1,050 42,288 44,156
14,700 13,895 8,760 985 38,340 58,826
11,110 11,489 9,895 2,050 34,544 37,765
15,975 8,411 5,550 3,020 32,956 35,781
7,100 5,082 650 1,375 14,207 15,321
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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