AoeStats
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African Clearing

510311415Analyzed
4v4 RM · 12h ago on Sep 30, 2026· 50m 22s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Saxons · Sweden
1066
+16
🇭🇰 Poles · Hong Kong SAR China
1056
+17
🇨🇳 Mongols · China
1047
+17
🇨🇳 Danes · China
1034
+17
1096
-17
🇫🇷 Byzantines · France
1073
-17
🇨🇦 Varangians · Canada
1065
-17
🇹🇷 Huns · Türkiye
1038
-16
Player eAPM Actions Feudal Castle Imperial Opening
40 2,032 15:23 39:43 — ⚔ M@A Rush
40 2,038 12:35 16:33 38:39 ⛏ Fast Castle
36 1,830 13:51 29:46 45:03 ⚔ Scouts into Fish Boom into Archers into Towers
34 1,725 16:54 20:41 37:45 ⛏ Fast Castle
30 1,494 14:22 19:28 46:30 ⛏ Fast Castle
23 1,147 15:11 25:38 41:04 ⚔ Skirmisher Rush
20 1,026 17:35 22:33 38:47 ⛏ Fast Castle
16 781 13:29 30:34 — ⚔ Scouts into Archers

Resources

Player Food Wood Gold Stone Spent Collected
13,545 18,545 15,040 5,800 52,930 61,805
23,370 10,905 11,325 5,250 50,850 54,915
26,085 9,915 6,235 3,115 45,350 49,661
13,440 17,206 6,370 2,875 39,891 47,562
14,200 15,155 5,465 2,550 37,370 41,769
13,590 9,666 1,740 2,530 27,526 28,458
13,100 10,023 2,775 1,600 27,498 29,413
7,615 5,867 2,000 300 15,782 20,119
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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