AoeStats
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Arena

508678474Analyzed
4v4 RM · 9d ago on Sep 23, 2026· 44m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1593
+10
🇹🇼 Persians · Taiwan
1588
+10
🇹🇼 Byzantines · Taiwan
1575
+11
🇹🇼 Saxons · Taiwan
1505
+13
🇲🇽 Mongols · Mexico
1546
-14
🇭🇰 Varangians · Hong Kong SAR China
1499
-12
🇻🇳 Italians · Vietnam
1391
-9
🇹🇼 Danes · Taiwan
1389
-9
Player eAPM Actions Feudal Castle Imperial Opening
58 2,571 9:33 13:04 27:49 ⛏ Fast Castle
54 2,373 11:10 14:53 27:53 ⛏ Fast Castle
45 1,970 10:14 13:44 26:37 ⛏ Fast Castle
37 1,618 12:17 16:34 21:32 ◆ FC into Fast Imp
36 1,577 10:39 14:53 32:41 ⛏ Fast Castle
34 1,482 7:42 15:02 29:46 ⛏ Fast Castle
31 1,373 11:28 15:12 30:00 ⛏ Fast Castle
31 1,354 11:06 15:07 29:37 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
57,320 12,950 19,870 6,310 96,450 106,222
39,865 19,160 18,370 1,750 79,145 79,739
24,720 13,305 12,725 4,200 54,950 64,966
20,935 19,105 9,450 1,620 51,110 61,356
18,265 18,820 10,365 3,130 50,580 57,820
18,740 16,616 11,285 1,600 48,241 66,895
15,615 20,653 10,105 1,770 48,143 54,955
13,850 14,249 8,585 2,550 39,234 42,264
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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