AoeStats
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Arena

509261536Analyzed
4v4 RM · 4d ago on Sep 26, 2026· 37m 55s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Saxons · Canada
1377
+9
🇵🇰 Danes · Pakistan
1291
+12
🇨🇳 Varangians · China
1225
+15
🇺🇸 Georgians · United States
1105
+19
🇺🇸 Maya · United States
1205
-14
🇺🇸 Varangians · United States
1204
-14
🇲🇽 Danes · Mexico
1202
-14
🇦🇺 Khmer · Australia
1172
-13
Player eAPM Actions Feudal Castle Imperial Opening
38 1,430 11:09 14:51 31:14 ⛏ Fast Castle
38 1,450 10:33 14:34 33:52 ⛏ Fast Castle
36 1,349 10:25 15:40 30:39 ⛏ Fast Castle
32 1,225 10:35 14:30 31:54 ⛏ Fast Castle
29 1,097 10:26 14:43 27:21 ⛏ Fast Castle
26 977 10:50 14:47 28:15 ⛏ Fast Castle
26 993 10:54 13:55 — ⛏ Fast Castle
24 921 10:51 14:34 32:27 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,375 10,950 12,620 1,600 50,545 53,093
16,615 14,980 9,080 1,080 41,755 44,435
15,975 16,475 6,910 2,250 41,610 41,767
20,580 9,595 8,520 950 39,645 44,893
18,610 10,675 9,315 850 39,450 46,722
18,805 9,795 7,730 2,150 38,480 43,516
11,975 11,805 7,790 1,500 33,070 42,433
7,410 8,970 270 300 16,950 17,268
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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