AoeStats
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Lombardia

509104870Analyzed
3v3 RM · 7d ago on Sep 25, 2026· 45m 6s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Saxons · United States
1659
+8
🇷🇴 Japanese · Romania
1519
+12
🇳🇱 Danes · Netherlands
1514
+12
🇦🇷 Varangians · Argentina
1515
-13
🇭🇰 Teutons · Hong Kong SAR China
1422
-10
🇺🇸 Danes · United States
1395
-9
Player eAPM Actions Feudal Castle Imperial Opening
69 3,096 9:16 13:58 30:54 ⛏ Fast Castle
47 2,121 9:59 21:22 30:06 ⚔ Scout Rush
43 1,959 10:30 14:08 29:16 ⛏ Fast Castle
38 1,736 9:19 22:04 34:33 ⚔ Archer Rush
34 1,532 11:01 14:57 29:13 ⛏ Fast Castle
19 878 10:49 16:17 32:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,480 24,748 15,090 4,245 70,563 72,351
27,125 13,552 17,990 1,400 60,067 63,285
27,315 18,621 8,770 3,800 58,506 66,110
27,795 15,095 9,895 3,180 55,965 67,642
22,165 21,465 3,915 4,110 51,655 53,667
17,310 9,865 4,325 3,480 34,980 36,031
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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