AoeStats
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Arena

509386801Analyzed
4v4 RM · 6d ago on Sep 26, 2026· 44m 59s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Slavs · Hong Kong SAR China
1308
+13
🇭🇰 Saxons · Hong Kong SAR China
1306
+13
🇭🇰 Varangians · Hong Kong SAR China
1250
+16
🇨🇳 Lithuanians · China
1210
+18
🇨🇳 Romans · China
1259
-16
🇧🇷 Portuguese · Brazil
1254
-15
1248
-15
🇵🇱 Danes · Poland
1226
-14
Player eAPM Actions Feudal Castle Imperial Opening
52 2,327 9:50 13:48 38:11 ⛏ Fast Castle
42 1,873 10:02 14:12 34:40 ⛏ Fast Castle
38 1,716 10:49 14:58 29:16 ⛏ Fast Castle
34 1,531 10:46 14:30 40:00 ⛏ Fast Castle
34 1,545 10:51 14:30 34:12 ⚔ FC into Towers
32 1,452 9:50 14:13 28:23 ⛏ Fast Castle
31 1,389 11:05 16:06 22:06 ◆ FC into Fast Imp
30 1,369 9:49 17:41 31:19 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,695 28,120 13,880 365 68,060 71,586
33,375 17,760 14,850 850 66,835 70,550
29,225 14,180 15,020 4,200 62,625 71,152
28,625 13,340 14,430 3,690 60,085 65,552
24,455 13,290 9,220 1,685 48,650 51,161
13,000 13,085 8,655 2,180 36,920 40,730
11,660 7,210 8,525 955 28,350 34,043
10,075 8,595 6,400 2,145 27,215 38,238
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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