AoeStats
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Oasis

509261170Analyzed
3v3 RM · 5d ago on Sep 26, 2026· 37m 24s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Japanese · Colombia
1315
+14
🇨🇴 Goths · Colombia
1302
+14
🇨🇴 Franks · Colombia
1274
+16
🇺🇸 Danes · United States
1277
-15
🇺🇸 Saxons · United States
1265
-15
🇺🇸 Varangians · United States
1263
-14
Player eAPM Actions Feudal Castle Imperial Opening
54 2,001 10:33 25:09 — ⚔ Archer Rush
49 1,847 10:40 15:48 — ⛏ Fast Castle
45 1,698 11:17 15:21 34:13 ⛏ Fast Castle
37 1,377 10:15 15:10 30:21 ⛏ Fast Castle
35 1,293 9:56 21:04 — ⚔ M@A Rush
33 1,241 10:08 20:33 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
21,320 10,635 6,795 1,600 40,350 47,854
13,420 9,661 9,035 950 33,066 34,691
15,595 9,245 4,370 2,155 31,365 33,725
7,785 9,935 5,340 245 23,305 24,885
8,955 6,258 3,390 1,650 20,253 20,930
7,100 3,191 2,315 750 13,356 13,716
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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