AoeStats
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Nomad

509520432Analyzed
4v4 RM · 3d ago on Sep 27, 2026· 81m 24s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Teutons · United Kingdom
1158
+14
🇷🇺 Varangians · Russia
1089
+17
🇺🇸 Danes · United States
1057
+18
🇨🇳 Dravidians · China
1048
+19
🇦🇺 Armenians · Australia
1217
-21
🇺🇸 Saxons · United States
1195
-20
🇦🇷 Spanish · Argentina
1153
-19
🇺🇾 Mongols · Uruguay
884
-8
Player eAPM Actions Feudal Castle Imperial Opening
49 3,975 15:23 27:40 51:35 ⚔ Fish Boom into M@A
34 2,806 16:34 21:27 78:38 ⛏ Fish Boom FC
27 2,232 14:16 29:12 56:15 ⚔ Fish Boom into M@A
25 2,056 13:22 18:44 33:10 ⛏ Fish Boom FC
25 2,021 13:55 21:39 50:53 ⛏ Fish Boom FC into Galleys
18 1,433 16:27 20:19 45:44 ⛏ Fish Boom FC
17 1,359 15:41 22:02 42:22 ⛏ Fast Castle
10 846 16:15 23:57 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
46,470 29,606 28,550 7,700 112,326 125,225
19,370 32,397 8,845 3,530 64,142 65,772
18,105 24,175 14,560 5,825 62,665 66,675
17,335 19,720 15,525 3,720 56,300 57,554
20,545 22,314 8,640 3,955 55,454 60,199
17,715 25,820 6,540 2,890 52,965 56,336
15,080 9,853 5,910 5,975 36,818 40,298
5,260 9,343 2,110 500 17,213 16,635
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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