AoeStats
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Nomad

509514287Analyzed
4v4 RM · 3d ago on Sep 27, 2026· 48m 37s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Dravidians · Brazil
1174
+14
🇺🇸 Saxons · United States
1147
+15
🇬🇧 Varangians · United Kingdom
1143
+15
🇺🇸 Danes · United States
1038
+19
🇭🇰 Huns · Hong Kong SAR China
1148
-17
🇳🇿 Portuguese · New Zealand
1132
-16
1118
-16
🇨🇳 Vietnamese · China
1088
-14
Player eAPM Actions Feudal Castle Imperial Opening
46 2,233 13:31 24:38 36:10 ⚔ Fish Boom into Drush into Fire Galleys into Galleys
40 1,959 15:25 20:13 — ⛏ Fish Boom FC
35 1,707 13:12 18:50 29:18 ⛏ Fish Boom FC
35 1,724 16:01 22:38 45:51 ⛏ Fish Boom into Fire Galleys FC
24 1,144 14:51 18:43 32:47 ⛏ Fish Boom FC
24 1,168 14:41 20:31 32:55 ⛏ Fish Boom FC
21 1,012 14:11 23:54 38:43 ⛏ Fish Boom FC
19 929 14:56 23:21 34:23 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,380 18,821 14,640 3,065 60,906 76,822
21,210 17,725 11,860 4,495 55,290 64,408
13,865 18,292 8,220 2,800 43,177 47,131
12,475 19,575 4,142 2,930 39,122 43,853
14,395 10,423 6,840 2,910 34,568 38,872
12,710 13,256 7,340 855 34,161 37,654
12,515 7,930 6,955 2,350 29,750 32,748
11,210 10,880 4,015 3,105 29,210 29,987
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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