AoeStats
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Lombardia

508778489Analyzed
4v4 RM · 7d ago on Sep 24, 2026· 79m 27s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
57 4,537 9:27 19:29 34:07 ⚔ Scout Rush
37 2,967 13:04 18:56 31:36
31 2,464 11:09 15:59 35:42 ⛏ Fast Castle
30 2,392 11:34 16:45 31:59
28 2,194 10:04 15:13 32:25 ⛏ Fast Castle
27 2,113 10:41 14:29 32:11 ⛏ Fast Castle
21 1,684 12:29 19:42 36:34 ⛏ Fast Castle
19 1,524 10:12 19:15 34:21 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
58,105 41,327 25,660 3,245 128,337 134,763
59,815 28,566 29,310 6,995 124,686 148,737
52,655 42,779 21,760 5,650 122,844 136,301
34,895 36,610 35,885 3,240 110,630 135,349
31,960 42,801 22,470 3,705 100,936 112,576
49,500 23,152 23,015 2,800 98,467 99,902
37,160 30,443 22,965 2,900 93,468 129,709
37,110 14,967 18,105 2,350 72,532 92,863
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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