AoeStats
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Arena

510038731Analyzed
2v2 RM · 3d ago on Sep 29, 2026· 26m 47s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Saxons · Poland
973
+18
🇺🇸 Turks · United States
951
+19
🇨🇦 Varangians · Canada
1066
-21
🇨🇦 Danes · Canada
960
-16
Player eAPM Actions Feudal Castle Imperial Opening
32 862 9:33 14:15 — ⛏ Fast Castle
31 839 11:10 15:59 — ⛏ Fast Castle
28 743 12:32 17:10 — ⛏ Fast Castle
27 720 12:35 17:29 21:36 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
4,475 4,960 1,665 2,050 13,150 13,733
6,090 4,300 2,350 100 12,840 13,526
5,195 4,215 1,890 100 11,400 12,638
4,075 3,655 1,210 750 9,690 10,241
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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