AoeStats
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Pilgrims

509258095Analyzed
2v2 RM · 5d ago on Sep 26, 2026· 25m 9s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Danes · United States
1055
+17
🇺🇸 Varangians · United States
1044
+18
🇺🇸 Vietnamese · United States
1084
-17
🇺🇸 Magyars · United States
1084
-18
Player eAPM Actions Feudal Castle Imperial Opening
42 1,048 10:34 18:48 — ⛏ Fish Boom into Fire Galleys FC
23 569 10:18 21:19 — ⚔ Fish Boom into Archers
20 494 13:18 19:26 — ⛏ Fish Boom into Fire Galleys FC
15 389 11:28 21:07 — ⚔ Fish Boom into Archers

Resources

Player Food Wood Gold Stone Spent Collected
6,420 6,950 1,390 850 15,610 16,485
6,090 6,460 2,220 345 15,115 15,188
3,985 4,630 1,790 750 11,155 11,384
4,390 4,195 1,895 100 10,580 10,513
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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